package {
  import flash.display.Sprite;
  import flash.filters.BlurFilter;
  
  public class Food extends Sprite {
    public static const FOOD_SIZE:int = 5;
    public function Food() {
      graphics.beginFill(0xFFAC12);
      graphics.drawRect(-FOOD_SIZE/2.0, -FOOD_SIZE / 2.0, 
                        FOOD_SIZE, FOOD_SIZE);
      graphics.endFill();
      filters = [ Main.blur ];
      super();
    }
  }
}